- Vacation Days: I don't believe in the American corporate two weeks off per year. Between family commitments and personal days for home emergencies, we are left with almost no time to recover from working hard here in the US. Beside comparable countries, we have the least vacation time of any of them. I know plenty of consultants who never take real time off, because they're too nervous to have down time between jobs; but I think they're not being good bosses for themselves when they live like this. (They would agree.)
- Skills Development: Employers often talk a lot about skill development, but it's certainly secondary to the job that needs to be done now, or the job an employee was hired to do. Long term, I don't think it pays to stay in one company in the same role. Especially as an interaction designer. The resume looks best with a lot of types of design, lots of products on different platforms, and up-to-date technical skills. Now, as a consultant, one still has to pay for classes or software or take time off to do training -- but it's part of being a good boss for yourself to realize how critical it is to stay up-to-date.
- Software Purchases: I can't tell you how many employers have quibbled about software I needed to do my job efficiently. Perhaps it's because I'm often doing both statistical work and design work, and that means a bunch of tools, many of which aren't cheap. If you're working for yourself, you don't have any arguments about tools that are necessary, and you're even more motivated to learn to use them well after paying for them.
- Conferences: Somewhat related to skills development, going to conferences to keep up on hot topics, and just as importantly to network for future work, is a requirement for a consultant. It's not cheap, but with clever planning, it can be combined with vacation time for a less expensive trip. A good small business accountant will yell at a consultant for taking vacations that are not part of work trips.
- Freedom to Fire Your Client: While you can definitely fire your employer by quitting if you're an employee, your level of freedom to move on from bad work situations will feel much greater if you're a consultant. In interaction design, the level of client and company understanding of what good design means and what processes allow it to happen varies tremendously. One colleague at a Big Name company I interviewed with told me, "The people who don't do well here are the consultants who expect everyone to just want good design, and to want to hear what they have to say." I laughed - I've been in her shoes at companies like that as an ignored employee, and why go back to a bad environment? I'm not sure why she's there, either.
- Setting Your Own Goals: If you work for yourself, you are forced to do a much more frequent reset on what it is you want to be doing. You have to reinvent yourself more often, and that means checking in on your level of job satisfaction and on what you're interested in learning and doing. I think this is healthy, but some people really just want to pay the bills and aren't interested in introspection, which can be frightening.
- Staying Fresh:Less obvious than working in multiple design domains, creative types need to re-charge by switching problems around. If you're cranking out specs for the same old stuff year in and year out, you're probably losing your design edge. You have a job, not a career. Do you want a career with legs?
Monday, January 26, 2009
Saturday, January 10, 2009
First, "Notebook," a video of a world in which paper and books are computers, in unexpected ways. What you draw is what you click on. It's more art than engineering, and I like the whimsy, especially the toaster.
Second, a wonderful new game you have to play to fully appreciate. CrayonPhysics Deluxe is remarkable. The demo video might look too good to be true, but it really does work exactly as shown, and I found myself grinning a lot as I played. Great for kids and casual gamers like me, it's forgiving, mellow, and can be played in short chunks. And I'd rather be playing it right now, to be honest! (I gather the iPhone version is not so impressive. You really need to be able to draw and immerse yourself in the screen world for this.)
Last was a video I re-ran across while looking for some tips on animating stick figures. I pretty much stopped wanting to animate stickfolks after watching it: in case you haven't seen it, it's Animator vs. Animation. The sequel (Animator vs. Animation 2) is even more extreme, because the stick guy takes on the entire Windows OS. Satisfying!